WebGL Skybox Texture Mapping

So more to come…on all shit webGL.

I’m just getting into this and I’d rather learn than blog, so I’ll come back with more info and tutorials later. Until then, i wont be posting much, just reminders for myself, which is how I’ve always treated this blog.

Tip of the day:

To map the textures properly, you need to know (px, py, pz, nx, ny, nz) – these are names that people name individual images in a cube map texture.

Here’s the layout:

That’s it for now

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