So more to come…on all shit webGL.
I’m just getting into this and I’d rather learn than blog, so I’ll come back with more info and tutorials later. Until then, i wont be posting much, just reminders for myself, which is how I’ve always treated this blog.
Tip of the day:
To map the textures properly, you need to know (px, py, pz, nx, ny, nz) – these are names that people name individual images in a cube map texture.
Here’s the layout:
That’s it for now