xScope command to copy colors

This one will benefit maybe one person out there…ever. If you want to copy a color you are hovering over in xScope. Hover over the color you want and hit: ctrl + cmd + optn + c

GLSL Functions Explained

UPDATE: Actually, you don’t need to read further, instead go here:¬†http://thebookofshaders.com/glossary/   Disclaimer: I’m in no way an expert on GLSL, graphics programing, or anything else in the world, really… However, I’m finding it difficult to find good docs on WebGL functions, that explain in layman’s terms what the hell they do. So I’m starting a list here and updating

Finder Won’t Show Image Dimensions

You’ve got something that looks like this:   You have to tell finder to re-index a bunch of shit. Just run the following (keep in mind this will take quite a while but it runs in the background so whatevs.    

iDevice Continuously Reconnects USB

You plug in your iphone/ipad and it just continuously reconnects… some people say its the cord others say its privacy settings I say its the disk utility… Just disconnect and open Disk Utility > First Aid and run it, then reconnect the device. voila    

Photoshop paste into a layer mask

You want to create a layer mask and paste an image into it copy the image you want in the mask create a new layer and put black over the whole thing add a layer mask and option click it to get into the mask edit mode cmd + optn + shft + v to paste the image into the

Find the (x,y) coordinates of an index value in an array

Let’s say you have an array of blocks that you want to draw to a canvas. Let’s also say you want to compute the (x,y) coordinates of a specific item in the array. There’s a formula for that: All this does is count up to the index taking into account the fact you need to wrap blocks of a certain

How to show transparency on Blender texture

If you want show transparency on a blender texture and it’s not showing up when you set the view mode to “texture” then you need to do this: Map your UVs how you would. Then set the texture alpha channel to 1.0: Then set your z-transparency to 0.0: Fin.