UPDATE: Actually, you don’t need to read further, instead go here: http://thebookofshaders.com/glossary/ Disclaimer: I’m in no way an expert on GLSL, graphics programing, or anything else in the world, really… However, I’m finding it difficult to find good docs on WebGL functions, that explain in layman’s terms what the hell they do. So I’m starting a list here and updating
Easy peasy… Let’s say I have a bunch of .tiff files and I want to covert them to pngs:
Quick note for myself and anyone who will ever use this… if you are working with an abnormal size canvas. Just do this to set the size of the renderer to be correct with the aspect ratio: That’s it that’s all
You’ve got something that looks like this: You have to tell finder to re-index a bunch of shit. Just run the following (keep in mind this will take quite a while but it runs in the background so whatevs.
You plug in your iphone/ipad and it just continuously reconnects… some people say its the cord others say its privacy settings I say its the disk utility… Just disconnect and open Disk Utility > First Aid and run it, then reconnect the device. voila
If you want show transparency on a blender texture and it’s not showing up when you set the view mode to “texture” then you need to do this: Map your UVs how you would. Then set the texture alpha channel to 1.0: Then set your z-transparency to 0.0: Fin.
Pretty quick: Most of this stuff is following the directions here: https://blender.stackexchange.com/questions/13898/morph-targets-a-sphere-shape-turning-into-a-cylindrical-unwrapped-sphere-shape
Quick one. If you want to assign two different materials to an object you can assign them like this: