If you want show transparency on a blender texture and it’s not showing up when you set the view mode to “texture” then you need to do this: Map your UVs how you would. Then set the texture alpha channel to 1.0: Then set your z-transparency to 0.0: Fin.
Pretty quick: Most of this stuff is following the directions here: https://blender.stackexchange.com/questions/13898/morph-targets-a-sphere-shape-turning-into-a-cylindrical-unwrapped-sphere-shape
Quick one. If you want to assign two different materials to an object you can assign them like this:
Just follow along:
Easy one. This shows you how to assign textures and apply bump maps in blender.
So I have a list of names, but the names are duplicated down the page. Each name is on a new line by itself. If I want to remove all the duplicates and just find out who is included in the file, I can simply do: This will remove duplicates and print them to your terminal.
Well here’s the fix… You have to replace the file. First get a UTF-8 output: Then delete the file. Make a new file (already UTF-8 by default) and paste in the UTF-8 output from your terminal. Blam
Quick one. Let’s say you have an object that you’ve scaled already. You don’t want to keep having to scale it every time you copy it. You can normalize it by:
Ok folks, it doesn’t get easier than this. If you want to start writing shaders in the browser but can’t figure out how to create your shader program, ThreeJS has you covered: In your JS In your head:
So you have a dual screen setup and xscope keeps putting the guides on the wrong side. Easy fix. Go to xscope –> preferences –> and select which screen guides should appear on: