In the following video I show how to export textures/meshes from blender into the new(ish) gltf format. This is a binary format that contains the mesh and images in a very small file size which works well for exporting to webGL contexts. It’s sort of the new collada exporter and very easy to use with libraries such as threejs. As of now the exporter doesn’t support the more advanced features but will export meshes, textures, cameras and animations.
Follow along below to export your scene in gltf.